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Magic Bullet Looks
Camera Tools
Optical Diffusion emulates a wide range of real on-the-lens diffusion filters.
- Preset: Offers the ability to load and save presets.
- Density: Adjusts the density of the diffusion effect.
- Size: Changes the diffusion range as a percentage of total image size.
- Falloff: Expands or decreases the spread of diffusion around highlights.
- Glow: Adjusts the amount of luminance/bloom added to highlights.
- Highlights Only: Controls the density area based on highlights.
- Luster: Luster affects how the Color control tints the diffusion effect. Luster only matters if the Color control has some saturation. At low luster values, the diffusion will be uniformly tinted according to the Color control. At higher values, a chromatic separation occurs that still respects the chosen color but adds some dimensionality.
- Filter: Changes Filter characteristics from Streak to Diffuse.
- Quality: Changes optical diffusion levels to accommodate processor resource conditions. For better performance or higher quality (which use more processing), choose Best or Extreme. For less processing, select Fast or Production.
- Preview Highlights: Allows you to preview affected areas when adjusting Highlights Only.
- Color: Adjust hue, saturation, and luminance of the Optical Diffusion effect.
Star Filter
tool generates two-point star shapes on overbright image areas, emulating the look of a traditional star filter.
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Size:
Sets the size of the stars as a percentage of the screen size.
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Boost:
Lifts white values in the image to create brighter stars.
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Threshold:
Sets the luminance level above which highlights are picked up by the flare. Lower the threshold to get more flare effect.
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Show Threshold:
Toggles showing only the areas the star filter affects.
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Threshold Softness:
Introduces softness into the boundaries of the Threshold region, softening the overall flare effect naturally.
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Angle:
Controls the angle of the stars.
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Color:
Shifts the star color from the over-bright color tint toward a pure color.
Chromatic Aberration
emulates the look of misprinted film or poor-quality lenses by shifting the red, green, and blue channels. This tool can also be used to correct for minor chromatic aberration problems in the original image.
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Red/Cyan, Green/Magenta, Blue/Yellow:
Scales each primary color and its opposite from the center. For example, the red/cyan control scales cyan to the right and red to the left around edges with positive values and scales the opposite with negative values in the same control.
Lens Vignette
adds a circular, shaded gradient ebbing toward the frame’s center.
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Vignette:
Controls how much vignetting is added to the image.
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Amount:
Controls the strength of the Vignetting effect. Higher/positive values darken the vignette edges while lower/negative values can remove/reduce vignetting.
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Highlights:
Preserves highlight detail when the vignette is applied. When set to 0%, Lens Vignette will apply a vignette regardless of highlight detail. Positive values will allow highlight detail not to be affected by the vignette, providing a more realistic vignette effect.
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Center X:
Offsets the vignette center point on the x axis.
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Center Y:
Offsets the vignette center point on the y axis.
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Aspect:
Adjusts the shape of the vignette center on the x axis.
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Anamorphic:
Adjusts the overall lens vignette to mimic an anamorphic lens when turned on.
Lens Distortion
allows you to recreate the distortion found in some types of older lenses. Anamorphic lenses are famous for their distortion at wide focal lengths.
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Distortion:
Controls the amount of distortion. Positive values create what is known as "barrel" distortion. Negative values create "pincushion" distortion. This parameter is also adjustable by grabbing the solid, circular HUD that appears over the image.
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Flatten:
Controls how flat the distortion appears. High values push more of the distortion to the image’s edges.
Edge Softness
creates a circular, out-of-focus area with controllable falloff and onscreen adjustments for position and size.
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Blur Size:
Size of the blur operation.
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Quality:
Number of blur iterations. The default of 3 is equivalent to a standard Gaussian blur operation.
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The following controls can be drag-adjusted in the Preview area:
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Center:
The center of the blur region (and the least blurred area) expressed as percentage offset from the image center.
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Radius:
Size of the area outside which the blur operation is at full strength.
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Aspect:
The aspect ratio of the vignette. At a value of 1.0, the vignette is circular. At 2.0, it is twice as wide as it is high. Use this parameter for precise control, or just grab the handles at the edges of the vignette to reshape it.
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Spread:
The threshold/softening region feathers the radius.
Swing Tilt
simulates the out-of-focus qualities of a real swing/tilt lens. A swing/tilt lens tilts the plane of focus, allowing your camera to focus on objects at different distances in the same frame. This tool can also be used to create a faux depth-of-field effect.
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Blur Size:
The size of the blur operation.
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Quality:
The number of blur iterations. The default of 3 is equivalent to a standard Gaussian blur operation.
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X1, Y1, X2, Y2:
The positions of the gradient’s start and end.
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Center:
The offset of the center point between the start and end coordinates.
Haze/Flare
mimics the internal lens reflections sometimes seen in older lenses without sophisticated optical coatings. Light spills and bounces, reacting to the scene in surprising and dramatic ways.
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Spillage:
Controls which parts of the image contribute to the flare effect. Low values means that only the very edges of the image will contribute. Large values allow almost the entire image to contribute to the effect.
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Softness:
Controls the level of detail in flares. Low values create crisp, defined flares. High values create a soft haze effect.
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Reach:
Controls the horizontal length of the flare effects. Larger values mean longer streaks.
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Exposure:
Controls flare brightness (in f-stops) near their source. By default, this is set lower than the Reflection Exposure.
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Reflection Exposure:
Controls the brightness (in f-stops) of the reflected light. This is the light that appears opposite the source.
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Reflection
: Toggles whether reflections occur.
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Matte Box Size:
Dials in how much light effects get blocked by the on-camera matte box.
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Matte Box Share:
Controls how much the light effect is blocked by the "shadow" of the matte box.
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Tint Color:
Adds color to the reflection.
Anamorphic Flare
produces the look of an anamorphic flare created from internal lens reflections.
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Size:
Extends the flare from each highlight area.
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Boost:
Lifts white values.
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Threshold:
Sets the luminance level above which highlights are picked up by the flare. Lower it to get more flare effect.
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Show Threshold:
Displays the threshold matte used to isolate the highlights, but only when you adjust the threshold controls.
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Threshold Softness:
Introduces softness into the boundaries of the Threshold region, softening the overall flare effect naturally.
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Reflection:
Adds a secondary flare, positioned as an inversion of the first.
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Reflection Boost:
Lifts the luminance of the reflection flare.
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Color:
Sets the flare color.
Shutter Streak
emulates the look of light leaking into the bottom and top of the film because of a misaligned film gate.
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Size:
Sets the horizontal scale of the streak as measured from the midpoint of the frame to the top and bottom edges.
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Boost:
Increases or decreases the overall exposure change in the streaks but not the underlying image.
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Falloff:
Controls the softness of the streak as it approaches the center of the image. Positive values cause greater falloff and less visible streak while negative values emphasize the streak in the frame.